Here’s what each item type can be enchanted with. Each slot adds one random enchant from that item’s pool. At max enchanting level, flat bonuses reach the listed flat cap, and percent bonuses reach the listed % cap; lower levels scale linearly.
Necklace
- Max HP: up to +100 or +10%
- Max MP: up to +200 or +10%
- Magic Level: up to +3 or +10%
- Melee Skill: up to +3 or +10%
- Shielding: up to +3 or +10%
- Distance Skill: up to +3 or +10%
- HP Regeneration: up to +5 or +1%
- MP Regeneration: up to +10 or +2%
Helmet
- Magic Level: up to +3 or +10%
- Melee Skill: up to +3 or +10%
- Distance Skill: up to +3 or +10%
- Armor: up to +2 or +20%
Melee Weapon (sword/axe/club)
- Melee Skill: up to +5 or +15%
- Attack: up to +2 or +20%
- Defense: up to +2 or +20%
- Extra Defense: up to +2 or +25%
- Lifedrain damage: up to +5 or +15%
- Flat adds extra lifedrain damage per hit (up to the value).
- % converts a portion of your hit into extra lifedrain damage.
Distance Weapon (bow/crossbow)
- Distance Skill: up to +5 or +15%
- Attack: up to +2 or +20%
- Hit Chance (accuracy): up to +12 or +30%
- Range: up to +3 or +15%
- Lifedrain damage: up to +5 or +15%
Wand/Rod
- Max HP: up to +100 or +10%
- Max MP: up to +200 or +10%
- Magic Level: can roll either
- up to +3 or +10%, or
- up to +5 or +15% (a stronger ML roll)
- Range: up to +3 or +15%
Armor
- Max HP: up to +300 or +15%
- Max MP: up to +500 or +20%
- Magic Level: up to +5 or +15%
- Melee Skill: up to +5 or +15%
- Shielding: up to +5 or +15%
- Distance Skill: up to +5 or +15%
- HP Regeneration: up to +5 or +1%
- MP Regeneration: up to +10 or +2%
- Armor: up to +2 or +30%
Shield
- Magic Level: up to +3 or +10%
- Shielding: up to +2 or +15%
- HP Regeneration: up to +5 or +1%
- MP Regeneration: up to +10 or +2%
- Defense: up to +2 or +20%
Ring
- Max HP: up to +100 or +10%
- Max MP: up to +200 or +10%
- Magic Level: up to +3 or +10%
- Melee Skill: up to +3 or +10%
- Shielding: up to +3 or +10%
- Distance Skill: up to +3 or +10%
- HP Regeneration: up to +5 or +1%
- MP Regeneration: up to +10 or +2%
Legs
- Magic Level: up to +3 or +10%
- Melee Skill: up to +3 or +10%
- Shielding: up to +3 or +10%
- Distance Skill: up to +3 or +10%
- Armor: up to +2 or +20%
Boots
- Max HP: up to +100 or +10%
- Max MP: up to +200 or +10%
- Magic Level: up to +3 or +10%
- HP Regeneration: up to +5 or +1%
- MP Regeneration: up to +10 or +2%
- Armor: up to +2 or +30%
Special item types
- Charged items (non-weapons with charges): Charges up to +500 or +45%
- Decay/duration items (non-weapons with duration): Duration up to +1,200,000 ms (~20 min) or +50%
Notes
- For stats like Attack/Defense/Armor/Hit Chance/Range/Charges/Duration, % enchants are applied relative to the item’s base value; flat adds a fixed amount.
- Each new slot picks one of the item’s possible enchants and randomly applies it as flat or percent (both types are supported for these stats).
Examples


